Code\Games I Made

I've been playing games since early childhood. I can clearly remember my first experience with computer game... I was five years old, a young innocent being living in a country under heavy transformation. I was at holidays with my grandfather, and in the guesthouse we were at, there appeared new gadgets... original Pong machines! Those green bouncing dots changed my life forever. As I grew little older, I owned Pegasus and spent LOTS of time playing all the games I get my hands on (pirated version of Mortal Kombat 2 was the king).

my desk at Breda

I didn't own, but spent massive time playing on Amiga, Commadore, NES and other consoles with my friends on their machines. My first PC was AT with 20 MHZ CPU, in times when 486DX was high-end and nobody ever heard about pentiums etc. And there I was, 8 year old at that time, with no english language skills, hacking my way through command line interface of XTree Gold and flying F16 in some ancient flight simulator, figuring the keys on my own. Boy, those were the times. But that was only beginning...

Then came first Pentium, then another one etc. Times changed, games changed, my machines also changed and were constantly upgraded. Now I own HP Pavillion dv7, Core 2 Due 2.26 Ghz, GeForce 9600M GT, 3 GB RAM, 320 GB hard drive, additional 22" HP Pavilion LCD, MS Natural Ergonomic Keyboard 4000 and white Wacom Graphire5. Even though it's laptop, I use it more like a stationary computer.

Back to games :-) Out of this love of playing games came passion for creating them. I wanted to become the Creator, make my own worlds, dictate crazy rules and see how people react to my products. But the only way to create your own, absolutely 100% independent game, is to write it by yourself. And since code is the foundation of game developing - without it no games would exist - at the age of 14 I dedicated myself to programming games.

But because games require lots of art like textures, models, logos, concept arts, music, sounds etc. it's not enough to be become badass programmer - you either have to make those assets by yourself, or have somebody else do them for you. Since nobody likes working for free, you would have to pay big cash for the people with good skills, and those that are willing to help you for free in 95% cases are beginners - so it's not easy to find people for team. Bearing this in mind, I educate myself so that I'll be able to create kickass games all by myself. Yeah, a long road lies in front of me...

What you see below is a list of most of my biggest / best / finished / playable games, created solely by me:

Ninja Cat and Zombie Dinosaurs

First commercial game that I completed, as a one man indie team. I am proud of it :)
I made everything by myself, including code, design and graphics. I used free sounds from the internet, and music track from Kostya Dolgushyn. I made one week prototype in C++, with my old engine Sculpture Clay 2.

Zombie Dinosaurs have invaded Paris! Ninja Cat needs to kill them with shurikens, katana and… keyboard. Type or die. Original idea, lots of action, addicting gameplay and polished execution.

You can play it on many game portals, including:

How to play: You don’t control the Ninja Cat. You type the letters that appear under dinosaurs. Be smart which dino you select. Select junctions to change the path on which you move. Collect powerups. Try to collect Stars… and stay alive!

Read longer how to play with tips and tricks.

Read more about the development, or press reviews:

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